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	<title>Template:Champion tactics/Yaungol - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://secrets.warcraftwatch.com/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AChampion_tactics%2FYaungol"/>
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	<updated>2026-05-07T03:37:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://secrets.warcraftwatch.com/w/index.php?title=Template:Champion_tactics/Yaungol&amp;diff=914&amp;oldid=prev</id>
		<title>imported&gt;Mordecay at 01:00, 12 May 2019</title>
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		<updated>2019-05-12T01:00:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{transclude|}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
Yaungol champions are some of the simpler champions to defeat. They deal melee damage and have only one critical special attack. With a little situational awareness, they are easily beaten.&lt;br /&gt;
&lt;br /&gt;
The most important yaungol ability is &amp;#039;&amp;#039;&amp;#039;Hoof Stomp&amp;#039;&amp;#039;&amp;#039;. Although survivable, it deals substantial damage to all targets within a 6 yd radius and also stuns for 2 seconds. Luckily it has a 2-second cast, and its area of effect is clearly marked by dust rising from the ground. When the champion begins to cast it, simply move out of the affected area.&lt;br /&gt;
&lt;br /&gt;
If players try to move too far away, the champion will use &amp;#039;&amp;#039;&amp;#039;Rushing Charge&amp;#039;&amp;#039;&amp;#039;. This works similarly to warriors&amp;#039; [[Charge]], knocking down the player for 2 seconds and inflicting damage. This has a minimum range of 20 yards, so by keeping within this range, players can easily ensure it is not used.&lt;br /&gt;
&lt;br /&gt;
The final yaungol ability is &amp;#039;&amp;#039;&amp;#039;Bellowing Rage&amp;#039;&amp;#039;&amp;#039;. This increases the champion&amp;#039;s damage done by 190%, but reduces his movement speed by 20%, lasting for 5 seconds. If incoming damage is of a concern, players can easily evade the champion during this period due to his reduced speed and the ability&amp;#039;s 2-second cast, although make sure not to stray far enough to incur a Rushing Charge. Players strong enough to withstand the champion&amp;#039;s melee attacks can generally ignore this ability, provided they do not fall prey to a Hoof Stomp; the combination of the two effects could prove fatal.&lt;br /&gt;
&lt;br /&gt;
In short:&lt;br /&gt;
&lt;br /&gt;
* Avoid &amp;#039;&amp;#039;&amp;#039;Hoof Stomp&amp;#039;&amp;#039;&amp;#039; - move out of the affected area as soon as the champion begins to cast it&lt;br /&gt;
* Stay within 20 yards to avoid incurring &amp;#039;&amp;#039;&amp;#039;Rushing Charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If incoming melee damage is of a concern, kite the champion during &amp;#039;&amp;#039;&amp;#039;Bellowing Rage&amp;#039;&amp;#039;&amp;#039;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Mordecay</name></author>
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