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	<title>Template:CumulativeDropProbability - Revision history</title>
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	<updated>2026-05-06T20:00:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://secrets.warcraftwatch.com/w/index.php?title=Template:CumulativeDropProbability&amp;diff=1262&amp;oldid=prev</id>
		<title>imported&gt;Surafbrov at 16:32, 20 July 2023</title>
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		<updated>2023-07-20T16:32:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Syntax: {{t|CumulativeDropProbability|p{{=}}0.001}}&lt;br /&gt;
: |p= is the probability of the item drop rate as a decimal number. This defaults to 0.001 = 0.1% = 1 / 1000.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{| class=&amp;quot;darktable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Probability of at least one {{#if:{{{1|}}}|{{{1|}}} dropping|drop}} in X kills&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right&amp;quot; | Number of Kills&lt;br /&gt;
! 100 || {{#expr: ceil(ln(1 - 0.25)/ln(1 - {{{p|0.001}}}))}} || {{#expr: ceil(ln(1 - 0.33)/ln(1 - {{{p|0.001}}}))}} || {{#expr: ceil(ln(1 - 0.50)/ln(1 - {{{p|0.001}}}))}} || {{#expr: ceil(ln(1 - 0.75)/ln(1 - {{{p|0.001}}}))}} || {{#expr: ceil(ln(1 - 0.90)/ln(1 - {{{p|0.001}}}))}} || {{#expr: ceil(ln(1 - 0.95)/ln(1 - {{{p|0.001}}}))}} || {{#expr: ceil(ln(1 - 0.99)/ln(1 - {{{p|0.001}}}))}} || {{#expr: ceil(ln(1 - 0.9999)/ln(1 - {{{p|0.001}}}))}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right&amp;quot; | Cumulative Probability&lt;br /&gt;
| {{#expr: floor(1000 * (1 - (1 - {{{p|0.001}}})^100))/10}}% || 25% || 33% || 50% || 75% || 90% || 95% || 99% || 99.99%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | &amp;lt;small&amp;gt;Neither the drop rate nor cumulative probability increases based on the number of monsters [[Template:CumulativeDropProbability#Computing the probabilities|you have already killed]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Computing the probabilities ==&lt;br /&gt;
The table shows the cumulative probability of getting at least one desired item while killing a particular number of monsters that drop the desired item with a constant probability &amp;#039;&amp;#039;p&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathematically, the probability of &amp;#039;&amp;#039;not&amp;#039;&amp;#039; getting the desired drop as a direct consequence of any particular kill is (1-p). We assume that each mob drops the item independently of any previous mobs killed, so the probability of &amp;#039;&amp;#039;not&amp;#039;&amp;#039; getting a drop as a direct consequence of &amp;#039;&amp;#039;any&amp;#039;&amp;#039; of N kills is (1-p)^N. The opposite of this -- the probability of getting at least one drop as a consequence of all of N kills -- is 1 - (1-p)^N. This probability converges to 1 as N goes to infinity; one is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; guaranteed to get a drop in a finite number of kills. &lt;br /&gt;
&lt;br /&gt;
Note that as the mobs drop items independently of each other, the process is essentially memoryless: having killed (N-1) mobs without getting a drop, the probability of the item dropping on N&amp;#039;th kill is still p, as opposed to the cumulative probability for N kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above describes cumulative probability P as a function of number of kills N; we can also describe N as a function of P:&lt;br /&gt;
: P = 1 - (1 - p)&amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&lt;br /&gt;
: N = log(1 - P)/log(1 - p)&lt;br /&gt;
: N should be rounded up to an integer: can&amp;#039;t loot half a monster.&lt;br /&gt;
&lt;br /&gt;
[[Category:WoW table templates]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Surafbrov</name></author>
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