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	<title>Template:WC3UnitBox/doc - Revision history</title>
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	<updated>2026-05-06T17:53:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://secrets.warcraftwatch.com/w/index.php?title=Template:WC3UnitBox/doc&amp;diff=6746&amp;oldid=prev</id>
		<title>imported&gt;Surafbrov at 18:47, 25 November 2023</title>
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		<updated>2023-11-25T18:47:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Usage==&lt;br /&gt;
Copy and paste the following into the article and fill in the fields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{WC3UnitBox&lt;br /&gt;
|name=&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|reforged-icon=&lt;br /&gt;
|reforged-image=&lt;br /&gt;
|race=&lt;br /&gt;
|base_unit=&lt;br /&gt;
|faction=&lt;br /&gt;
|hp=&lt;br /&gt;
|hpregentype=&lt;br /&gt;
|hpregenrate=&lt;br /&gt;
|mana=&lt;br /&gt;
|manaregen=&lt;br /&gt;
|timedlife=&lt;br /&gt;
|unittype=&lt;br /&gt;
|unittargetclassification=&lt;br /&gt;
|upgrade=&lt;br /&gt;
|level=&lt;br /&gt;
|gold=&lt;br /&gt;
|lumber=&lt;br /&gt;
|food=&lt;br /&gt;
|produced=&lt;br /&gt;
|buildtime=&lt;br /&gt;
|repair=&lt;br /&gt;
|req=&lt;br /&gt;
|stock=&lt;br /&gt;
|stockstart=&lt;br /&gt;
|stockreplenish=&lt;br /&gt;
|goldbountyawarded=&lt;br /&gt;
|transport=&lt;br /&gt;
|priority=&lt;br /&gt;
|sleeps=&lt;br /&gt;
|hotkey=&lt;br /&gt;
|collision=&lt;br /&gt;
|weapon=&lt;br /&gt;
|attack1=&lt;br /&gt;
|unittargets1=&lt;br /&gt;
|range=&lt;br /&gt;
|attacktype1=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|weapontype=&lt;br /&gt;
|attack2=&lt;br /&gt;
|unittargets2=&lt;br /&gt;
|range2=&lt;br /&gt;
|attacktype2=&lt;br /&gt;
|cooldown2=&lt;br /&gt;
|weapontype2=&lt;br /&gt;
|armortype=&lt;br /&gt;
|defensetype=&lt;br /&gt;
|armor=&lt;br /&gt;
|daysight=&lt;br /&gt;
|nightsight=&lt;br /&gt;
|speed=&lt;br /&gt;
|turnrate=&lt;br /&gt;
|sound=&lt;br /&gt;
|primaryatr=&lt;br /&gt;
|strbase=&lt;br /&gt;
|strperlevel=&lt;br /&gt;
|agibase=&lt;br /&gt;
|agiperlevel=&lt;br /&gt;
|intbase=&lt;br /&gt;
|intperlevel=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Parameter notes===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;#039; - Name of the unit, if nothing is input it will be article name.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;icon&amp;#039;&amp;#039;&amp;#039; - Unit icon (can be taken from here: [[Project:Warcraft III Icons/Icon list|WC3 Icons/Icon List]] and [[WC3 Icons/Map editor icon library]]) or, if icon can&amp;#039;t be seen, unit portrait.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;imgsize&amp;#039;&amp;#039;&amp;#039; - Width of &amp;#039;&amp;#039;&amp;#039;image&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;reforged-image&amp;#039;&amp;#039;&amp;#039;. Defaults to 200x300px. Overrides &amp;#039;&amp;#039;&amp;#039;imgsize2&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;imgsize4&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;image&amp;#039;&amp;#039;&amp;#039; - Screenshot image, usually a screenshot or a [[Project:Image guidelines/GIF|GIF]] of the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;imgsize2&amp;#039;&amp;#039;&amp;#039; - Width of &amp;#039;&amp;#039;&amp;#039;image&amp;#039;&amp;#039;&amp;#039;. Defaults to 200x300px.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;reforged-icon&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;[[Warcraft III: Reforged|Reforged]]&amp;#039;&amp;#039; Unit icon (can be taken from here: [[Project:Warcraft III Icons/Icon list|WC3 Icons/Icon List]] and [[WC3 Icons/Map editor icon library]]) or, if icon can&amp;#039;t be seen, unit portrait.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;reforged-image&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;[[Warcraft III: Reforged|Reforged]]&amp;#039;&amp;#039; screenshot image, usually a screenshot or a [[Project:Image guidelines/GIF|GIF]] of the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;imgsize4&amp;#039;&amp;#039;&amp;#039; - Width of &amp;#039;&amp;#039;&amp;#039;reforged-image&amp;#039;&amp;#039;&amp;#039;. Defaults to 200x300px.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;race&amp;#039;&amp;#039;&amp;#039; - Human, Night Elf, Orc, Undead, Commoner, Creep, Critter, Demon, Naga, None or Other.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;base_unit&amp;#039;&amp;#039;&amp;#039; - Example: Naisha is a huntress, Thrall is a Far Seer.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;faction&amp;#039;&amp;#039;&amp;#039; - Alliance, Horde , Undead, Night Elf, or Neutral.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;hp&amp;#039;&amp;#039;&amp;#039; - Hit points that the unit have without upgrades.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;hpregentype&amp;#039;&amp;#039;&amp;#039; - When hit points can be regenerated (Always, Night, Blight, Never).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;hpregenrate&amp;#039;&amp;#039;&amp;#039; - How many hit poins per second the unit regenerates.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;mana&amp;#039;&amp;#039;&amp;#039; - Base mana of the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;manaregen&amp;#039;&amp;#039;&amp;#039; - The rate mana regenerates at.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;timedlife&amp;#039;&amp;#039;&amp;#039; - If it&amp;#039;s a summoned unit, how much it lasts.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unittype&amp;#039;&amp;#039;&amp;#039; - Unit Type (if it has no type, use normal, if it has, use Ancient, Giant, Mechanical, Neutral, Suicidal, Summoned, Tauren, Townhall, Tree, Undead, Walkable, Ward and/or Worker).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;upgrade&amp;#039;&amp;#039;&amp;#039; - Which unit is upgrade up to.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;level&amp;#039;&amp;#039;&amp;#039; - Level of the unit if it&amp;#039;s a creep.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;gold&amp;#039;&amp;#039;&amp;#039; - Gold cost to produce the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;lumber&amp;#039;&amp;#039;&amp;#039; - Lumber cost to produce the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;food&amp;#039;&amp;#039;&amp;#039; - Foods occupied by the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;produced&amp;#039;&amp;#039;&amp;#039; - Structure produced from.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;buildtime&amp;#039;&amp;#039;&amp;#039; - Time taken to build the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;repair&amp;#039;&amp;#039;&amp;#039; - Time taken to repair a building or mechanical unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;req&amp;#039;&amp;#039;&amp;#039; - Tech tree requirement.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goldbountyawarded&amp;#039;&amp;#039;&amp;#039; - Gold awarded if the unit is a creep. Formula to calculate it: &amp;lt;code&amp;gt;Gold Bounty Awarded = (Base + Number of Dice) to [Base + (Number of Dice * Side per Dice)]&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;transport&amp;#039;&amp;#039;&amp;#039; - How many spaces it use in a transport unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;priority&amp;#039;&amp;#039;&amp;#039; - Number of priority that the creeps or computer players will take in the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sleeps&amp;#039;&amp;#039;&amp;#039; - Type Yes or No.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;hotkey&amp;#039;&amp;#039;&amp;#039; - Hotkey to produce the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stock&amp;#039;&amp;#039;&amp;#039; - Maximum stock. Not worth using except for units that have higher than 1 max stock.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stockstart&amp;#039;&amp;#039;&amp;#039; - Delay before unit becomes available.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stockreplenish&amp;#039;&amp;#039;&amp;#039; - Delay before unit stock replenishes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;collision&amp;#039;&amp;#039;&amp;#039; - Collision Size of the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;weapon&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;attack1&amp;#039;&amp;#039;&amp;#039; - The primary attack used by the unit, the one that appears in the left side and is the only attack for most units. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unittargets1&amp;#039;&amp;#039;&amp;#039; - List the things that the unit can attack with it&amp;#039;s primary attack, if it has nothing don&amp;#039;t use this, but, if it has, use: Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;range&amp;#039;&amp;#039;&amp;#039; - Range attack of the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;attacktype1&amp;#039;&amp;#039;&amp;#039; - Attack Type (normal, pierce, siege, spells, chaos, magic or hero).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;cooldown&amp;#039;&amp;#039;&amp;#039; - Cooldown to attack again.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;weapontype&amp;#039;&amp;#039;&amp;#039; - Weapon Type (normal, instant, artillery, artillery (line), missile, missile (splash), missile (bounce) or missile (line)).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;attack2&amp;#039;&amp;#039;&amp;#039; - The secondary attack used by the units, often used to have an stronger attack against something, like Air or Structures. (For heros use: Hero (varies)).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unittargets2&amp;#039;&amp;#039;&amp;#039; - List the things that the unit can attack with it&amp;#039;s secondary attack, if it has nothing don&amp;#039;t use this, but, if it has, use: Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;range2&amp;#039;&amp;#039;&amp;#039; - Range attack of the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;attacktype2&amp;#039;&amp;#039;&amp;#039; - Attack Type (normal, pierce, siege, spells, chaos, magic or hero).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;cooldown2&amp;#039;&amp;#039;&amp;#039; - Cooldown to attack again.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;weapontype2&amp;#039;&amp;#039;&amp;#039; - Weapon Type (normal, instant, artillery, artillery (line), missile, missile (splash), missile (bounce) or missile (line)).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unittargetclassification&amp;#039;&amp;#039;&amp;#039; - Unit targeted as... (if it has nothing, don&amp;#039;t use this, if it has, use Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;armortype&amp;#039;&amp;#039;&amp;#039; - Armor Type (ethereal, flesh, metal, stone, wood).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;defensetype&amp;#039;&amp;#039;&amp;#039; - Defense Type (normal, small, medium, large, fort, hero, divine, none).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;armor&amp;#039;&amp;#039;&amp;#039; - Number of armor that has the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;daysight&amp;#039;&amp;#039;&amp;#039; - Day Sight.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;nightsight&amp;#039;&amp;#039;&amp;#039; - Night Sight.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;&amp;#039; - Movement speed.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turnrate&amp;#039;&amp;#039;&amp;#039; - Turn Rate&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;&amp;#039; - Unit Sound Set used by the unit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;primaryatr&amp;#039;&amp;#039;&amp;#039; - Primary attribute, only for hero units.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;strbase&amp;#039;&amp;#039;&amp;#039; - The base strength, only for hero units.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;strperlevel&amp;#039;&amp;#039;&amp;#039; - The strength given by level to a hero.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;agibase&amp;#039;&amp;#039;&amp;#039; - The base agility, only for hero units.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;agiperlevel&amp;#039;&amp;#039;&amp;#039; - The agility given by level to a hero.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;intbase&amp;#039;&amp;#039;&amp;#039; - The base intelligence, only for hero units.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;intperlevel&amp;#039;&amp;#039;&amp;#039; - The intelligence given by level to a hero.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col|2}}&lt;br /&gt;
;Code&lt;br /&gt;
&amp;lt;pre&amp;gt;{{WC3UnitBox&lt;br /&gt;
|name=Grunt&lt;br /&gt;
|icon=BTNGrunt.png&lt;br /&gt;
|image=WC3Grunt.gif&lt;br /&gt;
|reforged-icon=BTNGrunt-Reforged.png&lt;br /&gt;
|reforged-image=GruntReforged.jpg&lt;br /&gt;
|race=[[Orc]]&lt;br /&gt;
|faction=[[Horde|Orcish Horde]]&lt;br /&gt;
|attacktype1=Normal&lt;br /&gt;
|cooldown=1.60&lt;br /&gt;
|attack1=19.5 (30&amp;lt;font title=&amp;quot;Stats when fully upgraded&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;) avg&lt;br /&gt;
|range=10&lt;br /&gt;
|unittargets1=Ground, Structure, Debris, Item, Ward&lt;br /&gt;
|weapontype=Normal&lt;br /&gt;
|armor=1 (7&amp;lt;font title=&amp;quot;Stats when fully upgraded&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;)&lt;br /&gt;
|armortype=Heavy&lt;br /&gt;
|unittargetclassification=Ground&lt;br /&gt;
|speed=Average (270)&lt;br /&gt;
|sound=[[Quotes of Warcraft III/Orc Horde#Grunt|Grunt]]&lt;br /&gt;
|buildtime=30&lt;br /&gt;
|food=3&lt;br /&gt;
|gold=200&lt;br /&gt;
|hp=700 (800&amp;lt;font title=&amp;quot;Stats when fully upgraded&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;)&lt;br /&gt;
|hpregenrate=0.25&lt;br /&gt;
|hpregentype=Always&lt;br /&gt;
|level=3&lt;br /&gt;
|priority=3&lt;br /&gt;
|daysight=140&lt;br /&gt;
|nightsight=80&lt;br /&gt;
|hotkey=G&lt;br /&gt;
|produced=[[Barracks (WC3 Orc)|Barracks]]&lt;br /&gt;
|weapon=Axe&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{col|2}}&lt;br /&gt;
;Output&lt;br /&gt;
{{WC3UnitBox&lt;br /&gt;
|name=Grunt&lt;br /&gt;
|icon=BTNGrunt.png&lt;br /&gt;
|image=WC3Grunt.gif&lt;br /&gt;
|reforged-icon=BTNGrunt-Reforged.png&lt;br /&gt;
|reforged-image=GruntReforged.jpg&lt;br /&gt;
|race=[[Orc]]&lt;br /&gt;
|faction=[[Horde|Orcish Horde]]&lt;br /&gt;
|attacktype1=Normal&lt;br /&gt;
|cooldown=1.60&lt;br /&gt;
|attack1=19.5 (30&amp;lt;font title=&amp;quot;Stats when fully upgraded&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;) avg&lt;br /&gt;
|range=10&lt;br /&gt;
|unittargets1=Ground, Structure, Debris, Item, Ward&lt;br /&gt;
|weapontype=Normal&lt;br /&gt;
|armor=1 (7&amp;lt;font title=&amp;quot;Stats when fully upgraded&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;)&lt;br /&gt;
|armortype=Heavy&lt;br /&gt;
|unittargetclassification=Ground&lt;br /&gt;
|speed=Average (270)&lt;br /&gt;
|sound=[[Quotes of Warcraft III/Orc Horde#Grunt|Grunt]]&lt;br /&gt;
|buildtime=30&lt;br /&gt;
|food=3&lt;br /&gt;
|gold=200&lt;br /&gt;
|hp=700 (800&amp;lt;font title=&amp;quot;Stats when fully upgraded&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;)&lt;br /&gt;
|hpregenrate=0.25&lt;br /&gt;
|hpregentype=Always&lt;br /&gt;
|level=3&lt;br /&gt;
|priority=3&lt;br /&gt;
|daysight=140&lt;br /&gt;
|nightsight=80&lt;br /&gt;
|hotkey=G&lt;br /&gt;
|produced=[[Barracks (WC3 Orc)|Barracks]]&lt;br /&gt;
|weapon=Axe&lt;br /&gt;
}}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Infobox templates|Warcraft III unit]]&lt;br /&gt;
[[Category:Warcraft III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Surafbrov</name></author>
	</entry>
</feed>